Rigid Force Redux Arriving on Nintendo Switch and Xbox One

Award-winning Indie games publisher, Headup, is delighted to announce that Rigid Force Redux is coming to Nintendo Switch and Xbox One very soon. Rigid Force Redux is a horizontal shoot ‘em up with modern 3D-Graphics. The game should be a slighly improved version of a earlier releast title.

Developed by com8com1, a studio led by Marcel Rebenstorf, who previously worked at Ubisoft Blue Byte on titles such as the ANNO series and Might and Magic Heroes Online, Rigid Force Redux breathes new life into the classic side-scrolling shooter genre. He presents a game with hand-crafted 3D models, detailed effects, and an electrifying Synthwave soundtrack.

Rigid Force alpha improved

Rigid Force Redux is promoted by the publisher as a vastly improved console version of Rigid Force Alpha, self-published by com8com1 on Steam in August 2018. Completely redeveloped in the Unity engine, Rigid Force Redux combines the acclaimed original gameplay and promises numerous improvements such as ultra-smooth 60 FPS for fluid gameplay, vastly improved difficulty balancing and overhauled visuals, effects and user interfaces. The announcement trailer will give a first impression on the game.

When you get on board of spacecraft, Rigid Force Alpha, you will navigate through various atmospheric levels and face an onslaught of enemies, from low-level cannon fodder to sprawling bosses. Collect numerous weapons including an upgradeable missile system and ‘Force Shards’, adjustable supplemental units that let the players shoot in multiple directions and block incoming enemy fire. Capture Energy Orbs dropped by foes to boost Rigid Force Alpha’s power supply and unleash devastating blasts.

More information

For more information, tune into Guerrilla Collective’s online session with Headup at https://www.guerrillacollective.com/ and follow them on Twitter for more details.

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